Working with Sound: The Future of Audio Work in Interactive Entertainment


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Description

Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.

Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers, and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process.

Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators, and programmers who collaborate closely with their colleagues working on game audio and sound.



Author: Rob Bridgett
Publisher: Focal Press
Published: 06/01/2023
Pages: 214
Binding Type: Paperback
Weight: 0.72lbs
Size: 9.21h x 6.14w x 0.48d
ISBN13: 9781032406930
ISBN10: 1032406933
BISAC Categories:
- Art | Video Game Art
- Computers | Programming | Games
- Games & Activities | Video & Mobile

About the Author

Rob Bridgett is a British-Canadian Audio Director, Mix Supervisor, Sound Designer and Recordist based in Newfoundland. In 1993, Rob attended Derby University to study cinema and media and was one of the first to graduate from the 'Sound Design for the Moving Image' Master's degree programme at Bournemouth University in 1999. Having worked as a director in the games industry since 2001 (Vivendi Games, Activision Blizzard, Square Enix, PlayStation), Rob has become a committed advocate for 'leading with sound' and 'sound as design'.

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